Happy New Year!!! (some news and gift!)

And so this year is coming to its end. We would like to wish happy holidays to all of our players! This has been full of events. We have changed our development cycle, released more test version than ever before and even managed a few public releases. And so it is time for the finale news update of this year. This is Sad Crab team, let’s get started.

This year four major things have happened. First – we have implemented fully-interactive and animated erotic scene in our game. We wanted to show how we see that type of gameplay in our game. And the choice had fallen on Minerva. And with improvisation and ingenuity we have given birth to that infamous scene. While it wasn’t perfect, it helped us identify what to keep and what we needed to improve. And so next time we can bravely experiment with a more”popular” character.

Second – our in-game guide. We have planned to implement her for a long time, and it required truly enormous amount of new mechanics, as beside just simple help, it also provides some entertainment value. One of such things is the wardrobe, for the time being we have introduced a number of elements, enough for basic idea p, but we plan to introduce even more elements in the future. Also, the way we have implemented wardrobe for Sonya, allows for much modding from end user, in case any of you are interested in that kind of thing.

Third – interface finalization. We have worked a long time to develop proper engine and look for what is essentially a core of all gameplay in any game. With your reviews and advice we hope we managed to build something quite unique and comfortable to use. As always, there is room to improve, but even in its current form interface does a good job.

Fourth – and maybe the main accomplishment, is the change to the development cycle itself. Finally introducing a much more rigid development schedule and streamlining the overall process. It had to be done with the growth of our team. And while it has been, for the most part, successful, there is still much we can do with our work with community and the releases of test versions. But the first steps had been taken.

We have also continued our work on the story. After the New Year we plan to release another public version, that will finish the chapter and set our course forward. Plans for the coming year are drawn up and we don’t plan to stop any time soon. See you next year!

P.S. We know many of you wanted to get your hands on the public version before the end of the year, but we still need to do some final polishing, but since you had behaving yourself good, we have decided to treat you to a surprise… As we have mentioned before, we plan to implant a number of mini games in our game… And now you have an opportunity to download one of them on your computer or mobile device. Yes, it is another experiment of ours… without further ado… “New Year patrol”. More info inside the mini game. And with that we are finally departing! Don’t forget to check the horizon!




Release Innocent Witches 0.1F

Jealous Rojella comes back to port once again! And while it is a bit later than we have planned and usually we post closed news around this time, we have some loot to share with all of you. This release marks the end of the Summer season, and with that the active development of Sonya, from now own we will only build on top of the already integrated mechanics.

Today you will finally get your hands on the final version of 0.1, 0.1f, which is the finalised version of 0.1A with few additions. The major highlight of the new version is the companion system, Sonya. You had a chance to learn about her from previous news releases, and now you will be able to get some hands on experience. So, just what exactly is Sonya:

  1. Charming companion with customizable looks.
  2. Who can provide general descriptions elements, places and chapters of our universe.
  3. Detailed description of in game mechanics.
  4. Knowledge system, that gets updated as you advance through the game.
  5. Wardrobe, with comments from our companion.
  6. Customisable level of assistance from our companion.

Planned features, that aren’t fully implemented yet:

  1. Unfinished descriptions and flags for certain mechanics.
  2. Missing hints for the walkthrough,
  3. Second page in the wardrobe that will contain clothes that would occupy two or more slots.
  4. Due to limited clothing, the level system hasn’t been activated.
  5. As such, all 4 functions tied to levelling are blocked for now.
  6. Pre-sets are not available, due to limited clothing options.
  7. Missing information on some characters and items.
  8. Incorrect visuals for some of the tutorial bits.

For those who have tried previous test version, short change log)

  1. Added carried dialogue for Sonya when using the wardrobe mode.
  2. Changed the visuals of tutorial screens.
  3. Pages with information aren’t separate pages anymore, but scrollable lists with anchoring buttons.
  4. Added special look for Sonya. (With help from TenchiMuyo1984)
  5. Even more music and sound effects have been added.
  6. Squashed many bugs.

To get your hands on Sonya and updated branches of Luna and Susan, follow the link below.

And with that, we shift our focus to advancing the story. Don’t forget to leave your review of the latest version. While we prepare supplies for our next voyage. The estimate dates for Autumn release will be published later. Don’t forget to check the horizon!



Our Discord!

Our Patreon with all the news on game development

1.6 and 0.0.1 RELEASE


Well, crabs, this day has finally come. Today, closer to midnight (every additional hour we have, allows us to polish the game), on our web-site, forum and tracker we will publish our teaser for “Innocent Witches”. We have not told you about it previously because it is not an actual game release and we are not seeing a reason to make a celebration out of it. Anyway, it is our first release. Our strong advice is to only play it if you have doubts about our project. If you can wait we would recommend to wait until completed 0.1 version.

Release of the teaser also marks the start of a testing season. Following two months we will release following acts of the story in a testing mode, as soon as the level of the game will satisfy our standards, all acts will be compiled together in the version 0.1 and only after that will release the game to the public.

All the wishes are already taken into account, some things will change during the testing, others will be delayed to be developed further in the future. You will also see some roughness from time to time. Let us assure you that at this stage it is impossible to do it some other way, or we are already working at the issue.

Also we would like to remind you, that chibis will only stay for the first release. In the future we are planning on using other king of graphics. That will not affect 1.6 version, that will also be release with the teaser. It will not be affected by the changes in our game. We made some additions to the original to make the end of it more logical and it will no longer be developed any further. With the exception of bug fixes.

We are aware of your wishes and trying to manage your expectations. So that we can avoid the situation, where people who played through the teaser, spoil the story to the rest, the discussion of the plot and the game will only be allowed in specially created threads. There will be a few: one for discussion, for your wishes and for the questions.

We hope, that our work was not in vain, and that we have managed to present you our story the way you liked to see and hear it.