And so this year is coming to its end. We would like to wish happy holidays to all of our players! This has been full of events. We have changed our development cycle, released more test version than ever before and even managed a few public releases. And so it is time for the finale news update of this year. This is Sad Crab team, let’s get started.
This year four major things have happened. First – we have implemented fully-interactive and animated erotic scene in our game. We wanted to show how we see that type of gameplay in our game. And the choice had fallen on Minerva. And with improvisation and ingenuity we have given birth to that infamous scene. While it wasn’t perfect, it helped us identify what to keep and what we needed to improve. And so next time we can bravely experiment with a more”popular” character.
Second – our in-game guide. We have planned to implement her for a long time, and it required truly enormous amount of new mechanics, as beside just simple help, it also provides some entertainment value. One of such things is the wardrobe, for the time being we have introduced a number of elements, enough for basic idea p, but we plan to introduce even more elements in the future. Also, the way we have implemented wardrobe for Sonya, allows for much modding from end user, in case any of you are interested in that kind of thing.
Third – interface finalization. We have worked a long time to develop proper engine and look for what is essentially a core of all gameplay in any game. With your reviews and advice we hope we managed to build something quite unique and comfortable to use. As always, there is room to improve, but even in its current form interface does a good job.
Fourth – and maybe the main accomplishment, is the change to the development cycle itself. Finally introducing a much more rigid development schedule and streamlining the overall process. It had to be done with the growth of our team. And while it has been, for the most part, successful, there is still much we can do with our work with community and the releases of test versions. But the first steps had been taken.
We have also continued our work on the story. After the New Year we plan to release another public version, that will finish the chapter and set our course forward. Plans for the coming year are drawn up and we don’t plan to stop any time soon. See you next year!
P.S. We know many of you wanted to get your hands on the public version before the end of the year, but we still need to do some final polishing, but since you had behaving yourself good, we have decided to treat you to a surprise… As we have mentioned before, we plan to implant a number of mini games in our game… And now you have an opportunity to download one of them on your computer or mobile device. Yes, it is another experiment of ours… without further ado… “New Year patrol”. More info inside the mini game. And with that we are finally departing! Don’t forget to check the horizon!