Release 0.3.1F

Good time of the day everyone! This time our ship comes to port with good news and some nice booty. This is Sad Crab team and it is time for 0.3.1F release.

Following is the short list of what this version will include from 0.2F version:

1.Fixed display bug on layered images (this is what took the longest)
2.Made Ginny scene repeatable through summons
3.Enabled Influence for all things requiring stats
4.Updated tooltip for Influence, it will even hint when you use it for Ginny
5.Fixed other bugs, related to critical tracebacks
6.Time turner now works even when levels are capped
7.Ginny diary guesses now work in russian
8.Fixed many other bugs
9.Probably added a few more elsewhere.

1.Added new Ginny Quest line, with additional minigame, sexual scene (More will be added to the scene in 0.4a)
2.Converted the entire game internals to english as the native language, this will allow additional languages supported going forward and speed up development
3.Added peeking on all main girls.
4.Added additional main story progress on commissar positions with all 4 girls
5.Added a new mini-location (zoomed in office table), to allow new interactions with the girls
6.Redid every translation because we flipped the internal text.
7.Added many dependencies on stats
8.Adjusted stats to make the grind less-so (we hope)
9.Added additional easter-eggs with Ginny (you’ll have to look for them)
10.Added emotions in many places where they are missing (still have much more to go)
11.Fixed Ginny to not be broken if you lose the key, you can get to it in chapter 5
12.Updated the abilities buttons layout and issues with beta buttons
13.As noted above, Diary for Ginny is now decryptable, you will have to play her mini-game first
14.Added logic to corral player to the right path in chapter 5
15.Added additional riddle questions for Nola
16.Added chapter 5 objectives (YAY!)
17.Made it so you can buy pills from Snape, removing the hard limit set
18.Added hinting for most menus (it tells you what the level requirement on the stat is)
19.Fixed many many bugs
20.Probably added just as many new ones!

1.Initial Stat leveling to level 1 takes 3 workouts
2.You can now work out any stat a max of 4 times a day
3.Fixed Luna quiz, all questions have correct answers
4.Fixed issue with fireplace going out after 2nd day of drinking
5.Fixed multiple issues with text and translations
6.Fixed Helena menu to be more clear when following up on spying
7.Added fix to account for Amelia Bones book, no duplication now
8.Market places now work properly (without any effect on game)
9.Fixed duplicated text with Amelia Bones
10.Change the way we account for chapter completion to better transition without bugs to Chapter 5
11.Address the curtain being left closed after students leave the office
12.Fixed floo powder duplication at start of Chapter 5
13.Fixed summoning bug for summoning beyond 21:00 in Chapter 5
14.Fixed issue with Daphne minigame and 2 different swimsuits having the same name
15.Corrected issues with Ginny not being able to be done in Chapter 5 (multiple crits)
16.Corrected Amelia menus to allow you to summon Susan now in Chapter 5 for her minigame
17.Fixed issue with the robe being over the swimsuits when it should be showing them in swimsuits
18.Checked crit with Daphne minigames summoning more than one time in a day
19.Fixed crit where None type was found on stats (initialized stats earlier)
20.Fixed critical errors with Ginny objectives causing criticals (tracebacks)
21.Added bugs we are unaware of

1.Relationship bars for all main girls (WIP, they will not provide additional content or checks atm)
2.Added Paths and abilities, you get 1 investment point, per level increase of each stat (check your journal to use)
3.Updated stats for Marcus, they were negatively being impacted(unintended effect).
4.Updated the effect of the time turner to negatively impact relationships with the girls
5.Implemented the X-Ray ability, you can now see through the girls tops, use before summoning (only works on the main 4 girls atm, it will have multiple levels of use in the future)
6.Introduction of Chapter 5, you will now enter the corruption phase and relationships here.
7.Nola door blocker has multiple ways to unlock access to the castle through stats (intellect is the easiest way out level 2)
8.Created open world experience where the player can navigate through out the castle and go to different parts, depending on time of day
9.Introduction to grading papers to make money (Chapter 5)
10.Ability to shop markets via the brochure, certain items increase relationship, others are negative (Chapter 5)
11.Summon girls for swimsuit of your choice (Chapter 5, waifu is easiest, can be used with X-Ray)
12.Updated the Important notes, it was a day off for people skipping text
13.Corrected grammar, and translations further
14.Made Hermione’s minigame easier with the ability to give up
15.Updated Ginny path to be accessible from Chapter 5 as well, if not done in Chapter 4
16.Fixed waifu selection blocking Ginny
17.Added a lot of Sonya hinting for Daphne minigame
18.Fixed other bugs
19.Added bugs

0.3A hotfix
1.Fixed the critical error in Daphne’s mini-game.
2.Found the lost translations in Daphne’s and Hermione’s mini-games.
3.Other smaller bug-fixes.
4.Added new bugs.

1.Reworked system for character display, now it is more flexible and allows to add more functions to it in the future. (Possible bugs)
2.Introduced characteristics, now they are actually being used.
3.Introduced time-turner for week-skip function. (early development function)
4.Added two new mini games for Daphne and Hermione, nice prizes included.
5.Added missing emotions.
6.Simplified waifu and swimsuit branches.
7.Edited English text. (courtesy MC Nietzche)
8.Edited Russian text. (Courtesy MrFrost2005)
9.Fixed many bugs in texts, code and visuals. (Courtesy of all of our players and supporters, that send us their reports)
10.Updated MC’s diary.
11.Added new items for the inventory.
12.Added new bugs.

You can find us on discord channel:

And with that we leave you, don’t forget to write a review. They help us with development and future direction. Time to set sail once again. Don’t forget to check the horizon!



Release 0.2F

Good time of the day everyone! This time our ship comes to port with good news and some nice booty. This is Sad Crab team and it is time for long awaited 0.2F release.

We had to delay the public release almost by two weeks, but that allowed us to include all that we wanted, and would allow us take a few months until the next public release. Following is the short list of what this version will include:

1. Continuation of waifu branches (for all the heroines)(10 new types of swimsuits!)
2. Finished the 4th chapter.
3. Added significant number of clothes for Sonya.
4. Added level mechanic for Sonya.
5. Added hints for the swimsuit quest.
6. Added a small quest for Filch access.
7. Added secondary objectives tracking in the journal.
8. Added continuation of Ginny.
9. Added a mini game in Ginny branch.
10. Continuation of the quest with Nola.
11. Rework of the body and clothes for Daphne.
12. Updates to the Luna dream branch.
13. Updated first encounter with Helena.
14. Added new achievements.
15. Added Hagrid encounter.
16. Added emotions for Helena and Auriel.
17. Mistakes fixed in dead end for swimsuits.
18. Bugs fixed.
19. Another pile of smaller polishing touches.
20. Bugs added.
21. Further text editing.

For time being, we continue to work with closed testing. Next stage – end of the act and main events branch beginning. And further secondary events.

We also give a start to story competition. Best stories will make it into the game, and winners will get some nice bonuses. You can read the rules on our discord channel:

And with that we leave you, don’t forget to write a review. They help us with development and future direction. Time to set sail once again. Don’t forget to check the horizon!



Happy New Year!!! (some news and gift!)

And so this year is coming to its end. We would like to wish happy holidays to all of our players! This has been full of events. We have changed our development cycle, released more test version than ever before and even managed a few public releases. And so it is time for the finale news update of this year. This is Sad Crab team, let’s get started.

This year four major things have happened. First – we have implemented fully-interactive and animated erotic scene in our game. We wanted to show how we see that type of gameplay in our game. And the choice had fallen on Minerva. And with improvisation and ingenuity we have given birth to that infamous scene. While it wasn’t perfect, it helped us identify what to keep and what we needed to improve. And so next time we can bravely experiment with a more”popular” character.

Second – our in-game guide. We have planned to implement her for a long time, and it required truly enormous amount of new mechanics, as beside just simple help, it also provides some entertainment value. One of such things is the wardrobe, for the time being we have introduced a number of elements, enough for basic idea p, but we plan to introduce even more elements in the future. Also, the way we have implemented wardrobe for Sonya, allows for much modding from end user, in case any of you are interested in that kind of thing.

Third – interface finalization. We have worked a long time to develop proper engine and look for what is essentially a core of all gameplay in any game. With your reviews and advice we hope we managed to build something quite unique and comfortable to use. As always, there is room to improve, but even in its current form interface does a good job.

Fourth – and maybe the main accomplishment, is the change to the development cycle itself. Finally introducing a much more rigid development schedule and streamlining the overall process. It had to be done with the growth of our team. And while it has been, for the most part, successful, there is still much we can do with our work with community and the releases of test versions. But the first steps had been taken.

We have also continued our work on the story. After the New Year we plan to release another public version, that will finish the chapter and set our course forward. Plans for the coming year are drawn up and we don’t plan to stop any time soon. See you next year!

P.S. We know many of you wanted to get your hands on the public version before the end of the year, but we still need to do some final polishing, but since you had behaving yourself good, we have decided to treat you to a surprise… As we have mentioned before, we plan to implant a number of mini games in our game… And now you have an opportunity to download one of them on your computer or mobile device. Yes, it is another experiment of ours… without further ado… “New Year patrol”. More info inside the mini game. And with that we are finally departing! Don’t forget to check the horizon!




Release Innocent Witches 0.1F

Jealous Rojella comes back to port once again! And while it is a bit later than we have planned and usually we post closed news around this time, we have some loot to share with all of you. This release marks the end of the Summer season, and with that the active development of Sonya, from now own we will only build on top of the already integrated mechanics.

Today you will finally get your hands on the final version of 0.1, 0.1f, which is the finalised version of 0.1A with few additions. The major highlight of the new version is the companion system, Sonya. You had a chance to learn about her from previous news releases, and now you will be able to get some hands on experience. So, just what exactly is Sonya:

  1. Charming companion with customizable looks.
  2. Who can provide general descriptions elements, places and chapters of our universe.
  3. Detailed description of in game mechanics.
  4. Knowledge system, that gets updated as you advance through the game.
  5. Wardrobe, with comments from our companion.
  6. Customisable level of assistance from our companion.

Planned features, that aren’t fully implemented yet:

  1. Unfinished descriptions and flags for certain mechanics.
  2. Missing hints for the walkthrough,
  3. Second page in the wardrobe that will contain clothes that would occupy two or more slots.
  4. Due to limited clothing, the level system hasn’t been activated.
  5. As such, all 4 functions tied to levelling are blocked for now.
  6. Pre-sets are not available, due to limited clothing options.
  7. Missing information on some characters and items.
  8. Incorrect visuals for some of the tutorial bits.

For those who have tried previous test version, short change log)

  1. Added carried dialogue for Sonya when using the wardrobe mode.
  2. Changed the visuals of tutorial screens.
  3. Pages with information aren’t separate pages anymore, but scrollable lists with anchoring buttons.
  4. Added special look for Sonya. (With help from TenchiMuyo1984)
  5. Even more music and sound effects have been added.
  6. Squashed many bugs.

To get your hands on Sonya and updated branches of Luna and Susan, follow the link below.

And with that, we shift our focus to advancing the story. Don’t forget to leave your review of the latest version. While we prepare supplies for our next voyage. The estimate dates for Autumn release will be published later. Don’t forget to check the horizon!



Our Discord!

Our Patreon with all the news on game development

Witch Trainer RE 1.6F released !

Good day, everyone! Time for a surprise middle-of-the-week news update!

We finished working on the 1.6!

And so…

Witch Trainer Russian Edition 1.6F.

*Complete and thorough bug fix, that went through multiple waves of rigorous testing.

*Removed logical loopholes.

*Finished and edited English translation.

*Removed all the unnecessary code (that wasn’t used in the game).

Now, as we have finished our work on this project, we can fully focus on our game, Innocent Witches.

Pornolab (Win/Mac/Linux + Android)
Mega (Win/Mac/Linux)

Despite us officially ending support for this project, we are ready to provide our support in adding new translations to the game. Please, feel free to attempt to translate, if you want to. You will find the archive with the files for the translation, by following this link . It says English, but all you have to do is to replace the English sentences in files with the sentences in the language of your choosing. All the work needed to properly incorporate your translation into the game will be done by our team.

Link for the archive

1.6 and 0.0.1 RELEASE


Well, crabs, this day has finally come. Today, closer to midnight (every additional hour we have, allows us to polish the game), on our web-site, forum and tracker we will publish our teaser for “Innocent Witches”. We have not told you about it previously because it is not an actual game release and we are not seeing a reason to make a celebration out of it. Anyway, it is our first release. Our strong advice is to only play it if you have doubts about our project. If you can wait we would recommend to wait until completed 0.1 version.

Release of the teaser also marks the start of a testing season. Following two months we will release following acts of the story in a testing mode, as soon as the level of the game will satisfy our standards, all acts will be compiled together in the version 0.1 and only after that will release the game to the public.

All the wishes are already taken into account, some things will change during the testing, others will be delayed to be developed further in the future. You will also see some roughness from time to time. Let us assure you that at this stage it is impossible to do it some other way, or we are already working at the issue.

Also we would like to remind you, that chibis will only stay for the first release. In the future we are planning on using other king of graphics. That will not affect 1.6 version, that will also be release with the teaser. It will not be affected by the changes in our game. We made some additions to the original to make the end of it more logical and it will no longer be developed any further. With the exception of bug fixes.

We are aware of your wishes and trying to manage your expectations. So that we can avoid the situation, where people who played through the teaser, spoil the story to the rest, the discussion of the plot and the game will only be allowed in specially created threads. There will be a few: one for discussion, for your wishes and for the questions.

We hope, that our work was not in vain, and that we have managed to present you our story the way you liked to see and hear it.



All aboard!

Hey-ho, ground-dwelling crabs!

I welcome all the brave sailors, who decided to conquer the seas onboard of Rogella with us. Our crew is pleased to see each sailor who stays onboard with us during these dark times. But even those who just wave to us from the port, still have our gratitude: the thought that your adventure will bring happiness to thousands of town’s citizens, who wait for our return, makes this voyage truly exciting. During this expedition, we will visit many shores, where you will meet with my crewmates, who saw and participated in many unimaginable events, which you would not believe unless you emptied as many rum bottles with them as I did.

For now, our sights are set on Britain. A friend of mine, whom we will visit in prison, told me that there are many of those, whom any man will gladly take on his ship. And that is not the only trophy we plan on capturing during our expedition. There will be enough grog and women for everyone!

My dear friend, with whose menagerie I sometimes have to spend my time, will tell you a tale about his tragic fate, it also will involve the source of all our troubles – women. We have already set sail and soon will arrive at shores of his prison. But be patient and get used to the pitching and rolling: as our trip is as promising as it is dangerous. My precious Rogella promises us a fair wind. And as always I see no reason not to trust her.

Full speed ahead!